
When Children's Joy Made Me Incredibly Happy
However, it didn't go well at first. While helping a 5th grader with math, I thought it would be better to start with 2nd-grade level content and brought 2nd-grade materials, but the child wouldn't engage. For that child, it must have felt like constantly being reminded of their weaknesses to a visiting older brother.



Wonderfy has maintained a development process since its founding where we test newly created materials with children and improve them based on their reactions. Even now, I personally find great joy in having children try new materials, and I'm always deeply moved by their responses. A distinguishing feature of Wonderfy is that members who love such work have gathered to continue developing materials and content.
—With Parents & Partners Worldwide
We have been supported by many parents who have used Wonderfy's services and sometimes encouraged us with their supportive words. Additionally, we have been blessed with connections and collaborations with various domestic and international government agencies, educational institutions, local governments, media, commercial facilities, character companies, and others. Recently, such collaborative opportunities have increased even more.
Moving forward, we will take on new challenges with even more people, drawing out "intellectual excitement" from children both domestically and internationally, and contributing to the world.

Completed graduate studies in Engineering at the University of Tokyo.
His love for arithmetic and mathematics led him to participate in creating problems for the bestselling problem collection "Nazope" since his student days.
From 2007, while teaching students from age 4 to university level at the learning academy "Hanamaru Gakushukai,"
he handled numerous educational support projects at public elementary schools and children's homes both domestically and internationally. Founded Hanamaru Lab Co., Ltd. (now: Wonderfy) in 2014.The thinking skills development app "Think!Think!" he developed is used by 3 million users across 150 countries worldwide and has won numerous awards domestically and internationally, including "Google Play Awards.
" He previously served as a part-time lecturer at the University of Tokyo.
He has been involved in creating problems for the Math Olympiad and has served as an advisor for mathematical thinking skills development in Mie Prefecture since 2017.
"Understanding Through Manga! Programming Brain Training Through Play by Age 10" and related series (Nagaoka Shoten)
"Math Brain Puzzle Nazope" series including "Maze Nazope," "New Beginner Nazope," "Picture Nazope" (Soshisha, co-authored with Masanobu Takahama, representative of Hanamaru Gakushukai)